﻿package Classes.Weapons.Bullets{
	import flash.display.*;
	import flash.events.Event;
	import Classes.Weapons.Weapon;
	import Classes.Utils.*;

	public class Bullet extends Weapon{
		public var angle:Number;
		
		public function Bullet(){	
			execution = 1;
			angle = 0;
			speed = -10;
		}
		override protected function move():void{
			Moving.moveBeeline(this,speed,angle);			
		}
	}
}